Quad-Core Sucks!?

08 2nd, 2007

That’s right. It’s time to clear the air: most people will not even slightly benefit from the quad-core monstrosity when it becomes available.

For those of you looking at upgrading, you may have yourself in a knot deciding when and what to purchase. There are now extremely fast and viciously-priced dual-core processors on the market — this is, ordinarily, a damn good thing. However, you seemingly can’t ignore the quad-core CPUs on the horizon coming from both AMD and Intel. Surely these upcoming beasts will make roadkill of the existing line?

My unconcealed answer is no. There’s an elephant disguised as a lampshade in this room and it stinks.

Above is a quote from an article in August of 2006 and it has been proven very, very wrong.  I think many techies are sick of having to upgrade every six months to keep up with the cpu curve but with faster cpu’s comes better and more useful software, so stop your whining and get with the program.


Intel Core 2 Reviews

07 22nd, 2007

Intel Core 2 Quad Q6600 Kentsfield 2.4GHz 2 x 4MB L2 Cache LGA 775 Processor Reviews:

This product is getting some seriously hot reviews and should be considered when you buy your next CPU.

Words can not describe the change from a single core amd64 bit to a quad core. The Q6600 G0’s are crazy. I’ve overclocked my G0 from stock 2.4ghz to 3.6ghz (running fsb:ram 1:1) with a tuniq tower (air cooling). That’s a 50% overclock! All my games run extremely well with no slowdowns at max resolutions (including TF2 and Crysis Beta). Quiting from a game or alt tabing is instant, it’s crazy that I can go back to using windows which makes it feel like I wasn’t playing a game before going back (where with a single core it would take 2-3 minutes for windows to return to normal). Absolutely astonished by this cpu.

Wow, the G0 is great! Runs idle with the thermalright u120x at 32 stock speed. The surface was flat out of the box and made perfect contact with the lapped heatsink.


Gaming on Quad-Cores

04 11th, 2007

After speaking with many developers including some big names, we learned that they can’t make much sense out of quad or more core CPUs. They confirm that they can put two cores to good use but not much more. The main problem is that the performance is far from scalable.   You have to spend both time and money to resource the programmer to try to make sense out f the dual core CPU. It takes up to a year to optimise the game for more threads and even if you make the perfect job you can count on twenty to thirty percent performance increase, and this is the best case scenario.   Once you start making the multi threaded game you end up making and having the multithreaded bugs as well.

You can keep one core busy with the physics and collision detection, second core will have to wait for the score to move on with the Artificial intelligence while the third core could possible calculate the graphic data. In this best case scenario you have to realise that the core number two and three would always have to wait for the core number one to finish its job and pass the job to the cores two and three. In this concept there is absolutely no place for quad core as games are non parallel applications. A game developer expert said that you can use the core number four to stream and load the data in the game and this is what the guys at Remedy did at IDF quad core demonstration. But this takes time and money and it is not commonly embraced by developers.

Game developers are in the dawn of dual core programming and now all the sudden AMD and Intel wants them to go quad core. For the time being Quad cores are good for rendering and serves but not for games.   So if you want to play games, you can forget about quad cores, you simply don’t need them and can gain just marginal performance out of them. Give the developers some time and this might change, but we are talking quarters not months.  My feeling is that game developers will come around and optimize for these new super face quads.


50 Watt Quad Core’s

03 15th, 2007

Further expanding its quad-core processor family, Intel has announced today two highly energy-efficient 50-watt server processors that represent a 35- to nearly 60-percent decrease in power from Intel’s existing 80- and 120-watt quad-core server products.

As companies increasingly focus on reducing electricity bills and cooling costs associated with their computing needs, these new processors, requiring just 12.5 watts of power for each of the four cores or processing engines, deliver similar performance yet set a new standard in energy efficiency.


Bragging rights for dual-core chip supremacy seems to be dying down and Intel gave us a glimpse into the quad-core chip coming this year.

Clovertown, a four-core processor, will start shipping to computer manufacturers this year and hit the market in early 2007. Clovertown will be made for dual-processor servers, which means that these servers will essentially be eight-processor servers (two processors x four cores each).

The company will also come out with a previously announced version called Tigerton around the same time for servers with four or more processors.

Core expansion will be the major theme for Intel over the next few years, says Chief Technology Officer Justin Rattner. “By the end of the decade, chips with tens of cores will be possible, while in 10 years, it’s theoretically possible that chips with hundreds of cores will come out, he added.”

Multiplying the number of cores brings distinct advantages. First, it cuts down overall energy consumption for equivalent levels of performance. If the recent Core Duo chips released for notebooks from Intel had only one core, the chips would consume far more power, he said.

Integrating processor cores into the same piece of silicon or same processor package also increases performance by reducing the data pathways

“To go from core to core can be a matter of nanoseconds,” Rattner said. “As soon as you move cores together you get an automatic improvement in available bandwidth.”

Advanced Micro Devices will also come out with chips with four cores sometime this year.

Nevertheless, adding cores requires careful planning. Energy efficiency, data input-output and memory latency (the time it takes data to go back and forth from memory and the processor) will be major issues with each level of core expansion.

To get around some of these issues, Intel is conducting research into circuit re-design and chip architecture as it has in the past. In addition, the company is working with application developers to determine how the architecture of its chips can be optimized for the end-user.

By working with one server application developer, Intel determined that it needed to make three small changes to the architecture of one of its future server chips. Before the changes, the application only ran well in simulations on chips with 16 cores. After that, performance began to decline, Rattner said.

Two pieces of silicon in a single package seems more likely. At around the same time, after all, Intel will release Woodcrest, a dual core server chip based around the same Merom-Conroe-Tigerton-Clovertown architecture. It will contain only two cores and consume 80 watts of power, less than the 165-watt server chips Intel sells now.

A test is currently running at a large financial institution (secret) on an experimental basis with Woodcrest chips, Rattner said.

Intel has already released one dual core processor that contained two pieces of silicon. While using two pieces of silicon can be cheaper to design and manufacture, some have said dual silicon chips don’t provide the same level of performance.


Hello and Welcome!

02 13th, 2007

Thanks for stopping by our new blog on quad core processors.  We will be bringing you news and answering all your questions on these new breed of super fast processors.  Please feel free to contribute your questions, comments and more via the commenting option.



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